Archive for the ‘Video’ Category

New Prototype Full Cinematic Trailer

Wednesday, May 20th, 2009

In this full cinematic trailer, you get a glimpse of the dark world of Prototype.  Based in New York, the opening of this game shows a tactical team gunning down some type of mutant riot group that’s chasing a young woman.  After annihilating the mutants, the tactical team decides to go ahead and kill the girl that they just rescued from them.  Nice huh?  I am guessing they killed her because they were worried about her being contaminated by the mutants.  That is when the game’s protagonist Alex Mercer shows up and goes postal.

I found out about another one of Alex’s abilities in this trailer, that I was previously clueless about.  Alex is able to shape shift and take on the form of other people.  One scene in particular, Alex takes the form of a tactical agent to fool one of his pals, and then dispenses of him.

Prototype will be released June 9 for Xbox 360, PS3, and PC.

The new Dead Rising 2 trailer is Chainsaw-tastic!

Tuesday, April 28th, 2009

Whether you were a fan of the previous game or not, you can’t help but look at this trailer and say, “that looks interesting.”  Much like its predecessor, Dead Rising 2 seems to be free roaming, but this time the setting is equivalent to a Las Vegas knock off Fortune City.

Although the locations you will be frequenting are unclear, it appears you will be exploring the city’s main strip.  Chuck Greene will be replacing Frank West as our new Hero and zombie slayer.  A motor cross champ, Chuck is a daredevil and is quite resourceful.  He is able to use his skills as a mechanic to progress through the game.

What you can expect from Dead Rising 2 is chainsaws on staffs, chainsaws on motorcycles, and did I mention there would be chainsaws?  Of course you will be using other weapons as well, one of them a moose head that you wear to plow through zombies.

Currently being developed by Capcom and Blue Castle, Dead Rising 2 is expected for release this year and will be for multiple platforms.

Source

Left 4 Dead Survival Pack is intense!!!

Tuesday, April 21st, 2009

We first announced this story way back in February, and at long last it has arrived.  Let it be written that on April 21, 2009, the Left 4 Dead Survival Pack was released. If you have been waiting eagerly for this DLC,  feel free to start screaming over top of your cubical “Left 4 Dead DLC, hooray!”

Survival Mode will take place at the horde trigger points within each of the 4 campaign modes. You will jump between each of these points, (each more intense than the last) until you reach the finale titled “Last Stand.” Described as being the high point of the Survival Mode, “Last Stand” is a lot like horde - on steroids.

According to Valve “Survival Mode draws on the planning and communication aspects of a successful Finale or Crescendo event, while taking it to another level. It rapidly hits a fever pitch that only a well coordinated team will be able to successfully survive. Everything from simply covering a reviving teammate, to making every shot count to minimize reloads becomes crucial in Survival Mode.”

Infected Spawn Curve

Courtesy of Valve, above is a graph depicting the infected spawn time of Survival Mode.  I would suggest tattooing it to your chest. Valve has also provided us with “lull” time. Which was described by Valve as “a short interval of time during which nothing new will spawn.” These are the moments that you can catch your breath, reload your ammo, and heal.

Source

Sonic Doom: Sonic meets FPS!?!

Thursday, April 9th, 2009

Sadly there is only one map available, the Icecap Zone. Enjoy!

Have you ever wondered how everyone’s favorite blue hedgehog would do in a FPS style game? Well, now is your chance to get a peek.  Thanks to Tech E Blog, we get a glimpse of a classic Sonic the Hedgehog map, on a Doom style engine.  The only draw back is the fact that Sonic’s shotgun is strangely invisible throughout the video.

Personally, I think the only next logical step is a complete revamp of the Sonic franchise.  We would need new maps of course; like the Dead Air Zone, and Blood Harvest Zone. I can see it now “Sonic the Death-Hog, coming this summer.”

TechEBlog

Assassian’s Creed 2 Reveal Next Week

Tuesday, April 7th, 2009

Yesterday Ubisoft released a fantastic teaser on their latest project Assassin’s Creed 2. The teaser came in the form of a flash web page with a reversed message reading “Game Informer 04.16.09” Although the meaning of this message is a mystery, our Cryptology experts here at NBS are currently working on it.

The web page hosts a flash video with a  Da Vinci style theme, in which the retractable blade that was made famous by the first game is featured. It’s at the end of the video that the backwards message appears, and if you have a mirror handy at that time you could read it. If not, just trust us that Game Informer is getting the exclusive on this game.

All I can say is…  I’m really happy I have a subscription.  Thank you Game Stop, for all the annoying messages reminding me to renew it.  I enjoyed Assassin’s Creed 1 and I look forward to its sequel.  What do you guys think?  Can’t wait?  Don’t care?  Let us know!

Here is the teaser, enjoy!

Curt Schilling retires from Baseball and starts new carrier in gaming

Thursday, March 26th, 2009

Baseball Legend, and Boston native Curt Schilling has officially announced his retirement this week from America’s pass time. Moving on to other endeavors, it seems Schilling will be putting his time into his video game company 38 Studios.  Founded in late 2006, 38 Studios is currently working on an MMO title that, in this gamer’s humble opinion sounds promising.

The MMO that is currently in development is code named “Copernicus.” Schilling is working with some serious talent for this project, two of them highly notable. One is Todd McFarlane, you know the guy who created that little comic called Spawn. The other is R. A. Salvatore the New York Times best selling fantasy author. The two will be working on bringing the MMO to life and head up the creative direction of the game.

Schilling has been quite clear about his ambition with 38 Studios, as he has stated their goal is “to redefine conventional multi-player gaming as it exists today, and nothing less.” Although it seems almost as odd as a pastry chef becoming an Olympic athlete, this career change seems promising for Schilling. With the talent he has commissioned for his MMO project, it would certainly seem he means business.


Alyssa Milano to Star in Ghost Busters Video Game

Tuesday, March 24th, 2009

As part of a small defense (8 seasons straight), she has protected common men from the enemies of the nether regions.  Now, the lovely Alyssa Milano will be joining another elite force of other worldly defenders, as part of the cast of Ghost Busters the Video Game.

Alyssa will be playing a museum curator and an expert in the field of Sumerian cultures, Ilyssa Selwyn.  Written into the plot after Sigourney Weaver turned down her chance to reprise her role, Alyssa will be taking her place as leading lady. With an all-star cast of all the original actors returning to voice their characters, Milano will be a nice addition.

Expect Ghost Buster in July of this year on Multiple Platforms.


Lost Planet 2 Announced on XBL

Tuesday, February 24th, 2009

When I say Capcom, you say announcement! Hey-Ho!

The past month has been good for Capcom as well as its fans. With the announcement of Dead Rising 2 earlier this month, and now the big announcement made yesterday on Xbox Live. With Resident Evil 5 producer Jun Takeuchi on board, Capcom is working on Lost Planet 2. The trailer along with some Q&A was revealed by Jun Takeuchi himself, who seemed excited about this sequel.

The plot will take place ten years after the events of the previous game. The planet’s climate has changed in those ten years and will feature jungle environments as well as snow covered ones. You can also be expecting cooperative play from this title, and a Gears of War style engine.

The Trailer is made almost entirely from game play footage so what you are seeing in this trailer is what you can expect.

New Resident Evil 5 Trailer is Spoilerific!

Friday, February 20th, 2009

Ever since Resident Evil 5 was announced, Capcom has kept info on the game locked tighter than Fort Knox. Now that we only have 3 weeks left until the release on March 13th, it appears they have thrown caution to the wind. A new trailer was released by them last night with this warning “Lots of good story bits and spoiler stuff in this new trailer… It’s completely full of win!”

Spoiler? Yes, you did read the word spoiler in that sentence! What spoiler you ask? Could it be Chris, and Wesker are brothers? Does Wesker ever take off his sunglasses? Did the T-Virus originate from infected Chimpanzees? Although these are most definitely not true, the spoiler in this trailer is almost equally shocking!

Before your jittery fingers click that play button we warn you this spoiler is epic!

Watch this in HD

F.E.A.R. 2 Project Origin…A Very Scary Review

Wednesday, February 18th, 2009





A return to F.E.A.R.
The second installment from Monolith’s hugely successful horror FPS title has at long last arrived. Returning to the city of Auburn where it all began. F.E.A.R. 2: Project Origin offers scarier atmospheres, more open environments, and a first person experience that is equally enjoyable as its previous title. From the darkest corners of the nether regions Alma has returned, and she has a bone to pick with Armachan!

Horror 101
F.E.A.R. 2 Project Origin follows the story of Michael Becket, who is a new character to the series and a fresh perspective. A delta squad rookie, Becket is dispatched to the city of Auburn (on a mission to rescue Armachan’s President) just before it was annihilated by the cataclysmic explosion of the previous game. After the big boom is when the weirdness starts. Becket wakes to find that he is Alma’s newest interest as he begins to see her everywhere. As a sort of guide Alma leads Becket through a terrifying journey into the dark history of her past and ultimately to an ending so bizarre that I refuse to spoil it for you.

There is Nothing to Fear but…Alma
Continuing the same type of jarring game play from the previous game, you are constantly jumping between chills, and thrills. F.E.A.R. 2 capitalizes on the classic elements of horror, in which suspense draws you into a scene only to have it completely shattered by jarring action sequences.  This is the bread and butter of the F.E.A.R. franchise and it is something they do well. The transitions from horror to action are a shocking way to propel the game play.

The Atmospheres are eerie, more creative, and much larger then in the previous game. Some levels are large, and that does put a bit of a strain on the game play as you become bored with staring at the same level. You will be exploring the devastated city of Auburn in which you will constantly come across Armachan operatives who have been dispatched there.  Alma becomes your guide as well as your tormentor, as she constantly twists your mind with disturbing hallucinations. Unwillingly forging a psychic bond with Alma you develop the ability to slow down time. The ability is a much needed asset as the AI of F.E.A.R. 2 is advanced.  Enemies will use environments, and team tactics to try and take you down. The bullet time will give you the advantage to dispatch enemies as needed.

The mech suits add a creative element to game play, and are extremely enjoyable to use. Self repairing and equipped with dual guns, and a rocket launcher they are basically gigantic killing machines. The mech suits are very effective in helping you to mow down enemies. You will be able to use them at various times, and surprisingly they work for a game totally unrelated to mech suits.

Multi-player is average keeping the simple modes; such as death match, and capture the flag. So do not expect much more than that from it. It isn’t a bad multi-player by any means, just basic. Campaign mode is another story! It is a rich experience with dynamic environments, and a near indiscernible plot line with more twist than a Shyamalan film.

Fear thy name is Alma
F.E.A.R. 2 continues the formula of its predecessor, and it is an effective one at that. Larger environments, more intelligent enemies, and a continuing theme of creepiness definitely makes this game worthy of your time.  The muti-player could have been better and that is the reason this game falls short of a five star rating, but the campaign alone makes this game worth its price. We give F.E.A.R. 2 Project Origin 4 out of 5 stars.